﻿using System;

namespace Valve.VR
{
	// Token: 0x02000806 RID: 2054
	public struct RenderModel_TextureMap_t
	{
		// Token: 0x04002E8D RID: 11917
		public char unWidth;

		// Token: 0x04002E8E RID: 11918
		public char unHeight;

		// Token: 0x04002E8F RID: 11919
		public IntPtr rubTextureMapData;
	}
}
